Разработка алгоритма оптимизации игрового проекта при помощи шаблонапроектирования OBJECT POOL
Keywords:
information technology, optimization, game objects, algorithmAbstract
The article discusses various ways to optimize game projects. Within the considered methods, developed and implemented its own optimization algorithm based on the design pattern object pool.
References
Документация компании разработчика движка Unity3D [Электрон. ресурс]. — Режим доступа: https://docs.unity3d.com.
Alexander Shvets «Dive Into Design Patterns».
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